The Gameplay menu has a few useful options. That is a good number but still feels like too many, especially with the menus hardcoded keys adding up. The total number of actions to remap is 36, but if you use the mouse you can ignore the 4 needed for looking around, and with some smart remapping you can drop the number to just 22 keys. The thing I liked was that there is a Reset button at the top you can use to set your controls back to default. You also can’t assign the same key to different functions unless they are in different sections. I was playing like that and then used third-party software to simulate keypresses with them and the difference was very noticeable. You can remap extra mouse buttons but you can’t use mouse wheel up and down as inputs either, something that would be really helpful by reducing the number of keys needed plus they are very accessible generally speaking. The remapping is made harder than necessary because once you click the key you want to edit you need to hold down the new key for a bit. You will find yourself struggling to perform certain actions especially when you need to press more than one key at once to use an advanced ability, perform precise jump+grips or rapidly use abilities followed by sprints and jumps. As you can see the game only allows one key per action, and while for the most part it should be enough, having secondary keys always helps in many situations. These are again displayed on the bottom right and once again would be really helpful if acted as clickable buttons. Just as in the previous menu navigation is not very comfortable but there are some keys to move between sections. Here you can remap your keys, mouse buttons and gamepad buttons. No toggle/hold options, no stick dead zones, no vibration levels… Well, let’s step into the Edit Controls option mentioned earlier. Right after that there Invert Gamepad Y and X Axis for the same when using your gamepad sticks. Then we have Invert Mouse Y and X Axis to separately reverse the way up-down and left-right behave when using your mouse. Mouse Sensitivity is quite self-explanatory and has a value range of 1 to 10 in steps of 1. Vibration is a switch to enable/disable the gamepad vibrational cues. I must note that there are no indications of these being the controls to do so and that with no scroll bar, arrows or nothing similar to indicate the existence of more options it is easy to miss these. You can do this using WASD or your mouse wheel. We will go there in a moment, but let’s scroll down first to see other options. Just making the ESC text into a clickable button would get rid of this problem.Ĭontrols displays a schematic of the gamepad controls and right below it we see a button called Edit Controls. This is reflected in the UI on the bottom right and unfortunately it is the first barrier you will face. These can be navigated using your keys or mouse but in order to go back to the main menu your only option is to press the Escape key. In Options, we find different tabs on the left for each menu. I played on PC using mouse and keyboard mainly and these are my conclusions based on that. Now all this sounds good but let’s take a look at the accessibility for gamers with reduced mobility. The game has all the ingredients to be a great solo experience, even more so if you are a Star Wars fan. There are many puzzles to solve in your way, that will require clarity of mind, good reflexes and imagination. You will also combat the infamously poor shooting stormtroopers using your lightsaber and the Force, unlocking new moves and abilities as you progress in your journey. You will explore many types of environments in different planets, running and jumping to avoid creatures and traps. The game contains aspects from different genres. It takes place in the iconic Star Wars universe, where you take the role of Cal Kravis, a padawan who escaped the Jedi purge caused by Order 66 and lives hiding from the Empire. Star Wars Jedi: Fallen Order is a third-person view action and adventure game created by Respawn.
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